Ryan Warzecha

Mac Version of Obduction Now Available!

All the stars have aligned, and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’s well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.

The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.

Buy Now! The Mac version is available for download at…

Here are a few things Mac users should know…

Obduction requires Apple’s Metal framework. You can check to see if your Mac supports Metal by doing the following…

  1. Choose “About This Mac” from the Apple Menu  (upper left)
  2. Click on “System Report”
  3. Select “Graphics/Displays” on the left
  4. Look for the “Metal:” heading, and see if your Mac is listed as “supported”

You can also check a list of Macs that support Metal by clicking here.

Here are the full system requirements…

Recommended…

  • OS Version – Sierra 10.12.4*
  • Processor – Quad Core Intel
  • Memory – 16GB+ RAM
  • Graphics – nVidia GT 600M, 700M family / AMD R9 M family or better
  • Disk Space: 20 GB
  • Additional Notes: VR not available on Mac

Minimum…

  • OS Version – OX 10.12.4*
  • Processor – Intel CPU capable of 4 or more threads
  • Memory – 8GB+ Ram
  • Graphics – Intel HD Graphics 4000, Iris 5000 & 6000 family w/1 GB VRAM or better (most Macs after 2011)
  • Disk Space: 20 GB
  • Additional Notes: VR not available on Mac

*MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes.

If you have any issues with the Mac version please check our Support Page.

Obduction Vive and Touch Now Available!

“We were blown away by the number of fans who queued up at PAX East and SXSW to be among the first to go hands on with Obduction VR hand controls. Reactions ranged from praise to amazement, and it was genuinely touching to talk with generations of families that grew up on Myst and were now excited about Obduction,” said Rand Miller, CEO, Cyan.

“I’m so lucky to still be making worlds in this incredible time of rapidly advancing technology that enables us to create places with such deep immersion. After 30 years of making worlds, stepping into our creations with the Vive and Rift feels like a magical milestone – very exciting times for a company that is motivated by providing grand adventures that become people’s worlds.”

Here’s what fans had to say about their experience previewing Obduction Touch at SXSW:

(Link: youtu.be/NSuEZrYurqg )

Hotly-Awaited Obduction Vive and Touch Get Street Date

Hotly-Awaited Obduction Vive and Touch Get Street Date

Hand controls will be playable at PAX East and SXSW Gaming

Cyan Inc., makers of the legendary Myst and Riven franchise, announced today that its critically-acclaimed sci-fi adventure game, Obduction, will become available on HTC Vive and Touch for Oculus Rift on March 22 on Steam, GOG, Humble Store, and the Oculus Store for $29.99, in a feature-rich package that includes all platforms released to date, including Mac which is coming soon. Players who already own the game will receive Vive and Touch in a free update on March 22 as well.

“We have over 200,000 fans on our Steam wishlist, many who have been asking for hand controls for Obduction. As a VR-centric studio, we’re thrilled to be delving even further into these platforms, bringing ever deeper immersion to our worlds and pushing the edge of what’s possible,” cheered Rand Miller, CEO, Cyan.

Obduction PC and Oculus Rift Touch will be playable in the Indie Corner of the SXSW Gaming show floor, Thursday, March 16-Saturday, March 18, 12-8pm at the Austin Convention Center, Exhibit Hall 2. Fans are encouraged to swing by the booth to say hi to the Cyan dev team, play the game, and show their support by voting for Obduction for the SXSW Gamers’ Voice Award,

On St Patrick’s Day, Friday, March 17, 7:45pm, there will be a special appearance by master puzzler, Rand Miller, who will be doing a fun-filled AMA on the SXSW Gamer’s Voice stage.

Fans will also have a chance to play Obduction PC and Oculus Rift Touch at the PAX East Indie MEGABOOTH in Boston, Friday, March 10-Sunday, March 12.

For GDC San Francisco, Monday, February 27-Friday, March 3, Cyan in partnership with Noodlecake Studios will be showing previews to press of Riven for Android, which is coming soon to Google Play and Amazon.

About Cyan

Cyan is a legendary indie games studio headquartered in Spokane, Washington, best known for award-winning games Myst and Riven. Cyan’s newest release, Obduction, is a critically-acclaimed PC VR sci-fi thriller available on Steam, GOG, Humble Store and the Oculus Store, coming soon to Vive, Oculus Touch, PS4, PSVR and Mac. For more information, visit http://www.cyan.com.

Obduction Press Kit
http://www.obduction.com/press

Obduction Accolades
https://youtu.be/WF8BXbEDKQQ
http://www.obduction.com/news

Obduction Trailer
https://youtu.be/2wCPOTK587o

Available for Download
Steam: http://store.steampowered.com/app/306760
GOG: https://www.gog.com/game/obduction
Humble: https://www.humblebundle.com/store
Oculus: https://www.oculus.com/experiences/rift/1272728086074533

Join the Obduction Community!
Website: http://www.obduction.com
Facebook: http://www.facebook.com/obduction
Twitter: http://www.twitter.com/obduction
YouTube: http://www.youtube.com/c/cyan-official
Wiki: http://obduction.gamepedia.com/Obduction_Wiki

Media Contact
Martine Paris, Director of PR, Cyan, Inc., martine(at)cyan(dot)com

Can’t Believe it’s 2017!

Hello Backers,

Hope you had a good Holiday season. We’ve continued to work on all things Obduction, and here’s the current state of affairs…

Mac Version: Well, this has certainly been a rollercoaster. As many of you have experienced, our Mac version has been in good shape for a month or so. But as other Mac players know, we had a few remaining issues, mainly relating to Metal and graphics card drivers. We have been working closely with Apple and Epic to try to resolve these issues. With every new MacOS update more of the driver issues have been fixed. But a crash bug with AMD graphics cards seems to have snuck in after all the other bugs were cleaned up. Again we want to let you know that this bug isn’t something we can address, it’s at a much lower level, and mostly out of our hands. It will be addressed when our partners create a solution that will be a part of a future MacOS update.

With all that said, we’re still incredibly excited to get Obduction in the hands of our Mac users. We’re trying to balance our desire for the best possible experience with the excitement and impatience. We’ll keep you updated with how things are going, but in the meantime, we will be releasing our latest version of Obduction to Backers as a public preview. This allows us to sync up the Mac and PC versions (1.4.2) and get additional feedback. Feel free to try this latest version of Obduction, but be aware that it is the most stable with the latest MacOS update which is currently in Public Beta.

Touch Controls: We’ve got hands! We can walk around in very rough form using touch controllers and even wave at CW. Now it’s just a matter of tuning the navigation, and allowing the hands to manipulate things in Obduction. Stay tuned.

Physical Items: We continue to finalize physical items, and since we’ve done everything we can for the Mac version, we’re preparing to press it. We’ve got final designs on posters, books, post cards, discs, and more. It won’t be long now.

And for those of you who are interested, Rand sat down with Adam Conover (of Adam ruins everything fame) for a long, deep, spoiler-laden, explicit discussion of all things Obduction. Here’s the interview…

And one more thing… our Art Director Eric Anderson and former Cyan employee Manny Trembley are wrapping up a Kickstarter campaign. Check it out here!

Obduction Holiday Update

Dear Patient Obduction Backers,

Wow, we’re well into the Holiday Season and still working hard to finish a few tasks!

Mac Version: Finally! We’ve got a Mac version. Now that Apple has released their 10.12.2 Sierra update we can pass the latest Mac update your way. We’ve released an update for our Mac Kickstarter backers on Steam. If you have the Mac version from Steam or GoG, you have an update waiting for you. (You’ll also need that 10.12.2 update we mentioned from Apple.) Go try it out. Hopefully all goes well, and we can quickly get the Mac version out for sale to the general public via Steam, GoG, the Mac App Store, and Humble. (Please be aware that we’re seeing intermittent crashes on some Macs with AMD graphics cards. We’ll continue to track this issue down and get it fixed ASAP.)

Physical Goods: We appreciate your patience as we finalize all of the physical rewards, box them, and get them shipped to you. Physical goods always seem to take longer to wrap up, and since we’re actually including a final version of both the PC and Mac on a disc, we had to wait until we had a final version of the game to press. We’ve made lots of progress, but unfortunately we won’t be able to get them to you for the holidays. We’re hoping for an early 2017 fulfillment. Here’s a photo of a few of the items that have come in so far.

   
   

Vive & Touch: Full Vive support is underway! That means that hand control support for the Vive, Touch control for the Rift, and Move controls for PSVR are in the works. It should be fun to be able to switch those huge levers with your hands.

PS4/PSVR: We’ve announced that we’re working on Obduction for the PS4/PSVR, and we were at PSX a couple of weeks ago to prove it. We showed a demo running on the PS4! (FYI – the PS4 version is a new addition to our platform and is not part of the Kickstarter campaign.)

And just barely in time for the Holidays, we’ve made an “accolades” trailer that has a few snippets of some of the wonderful reviews that Obduction has received. This trailer was designed to have some energy to it. We hope you like it! Please share it with anyone who might be interested in Obduction!

And as always, thanks for your continued patience and support!

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