Can’t Believe it’s 2017!

Hello Backers,

Hope you had a good Holiday season. We’ve continued to work on all things Obduction, and here’s the current state of affairs…

Mac Version: Well, this has certainly been a rollercoaster. As many of you have experienced, our Mac version has been in good shape for a month or so. But as other Mac players know, we had a few remaining issues, mainly relating to Metal and graphics card drivers. We have been working closely with Apple and Epic to try to resolve these issues. With every new MacOS update more of the driver issues have been fixed. But a crash bug with AMD graphics cards seems to have snuck in after all the other bugs were cleaned up. Again we want to let you know that this bug isn’t something we can address, it’s at a much lower level, and mostly out of our hands. It will be addressed when our partners create a solution that will be a part of a future MacOS update.

With all that said, we’re still incredibly excited to get Obduction in the hands of our Mac users. We’re trying to balance our desire for the best possible experience with the excitement and impatience. We’ll keep you updated with how things are going, but in the meantime, we will be releasing our latest version of Obduction to Backers as a public preview. This allows us to sync up the Mac and PC versions (1.4.2) and get additional feedback. Feel free to try this latest version of Obduction, but be aware that it is the most stable with the latest MacOS update which is currently in Public Beta.

Touch Controls: We’ve got hands! We can walk around in very rough form using touch controllers and even wave at CW. Now it’s just a matter of tuning the navigation, and allowing the hands to manipulate things in Obduction. Stay tuned.

Physical Items: We continue to finalize physical items, and since we’ve done everything we can for the Mac version, we’re preparing to press it. We’ve got final designs on posters, books, post cards, discs, and more. It won’t be long now.

And for those of you who are interested, Rand sat down with Adam Conover (of Adam ruins everything fame) for a long, deep, spoiler-laden, explicit discussion of all things Obduction. Here’s the interview…

And one more thing… our Art Director Eric Anderson and former Cyan employee Manny Trembley are wrapping up a Kickstarter campaign. Check it out here!

Obduction Holiday Update

Dear Patient Obduction Backers,

Wow, we’re well into the Holiday Season and still working hard to finish a few tasks!

Mac Version: Finally! We’ve got a Mac version. Now that Apple has released their 10.12.2 Sierra update we can pass the latest Mac update your way. We’ve released an update for our Mac Kickstarter backers on Steam. If you have the Mac version from Steam or GoG, you have an update waiting for you. (You’ll also need that 10.12.2 update we mentioned from Apple.) Go try it out. Hopefully all goes well, and we can quickly get the Mac version out for sale to the general public via Steam, GoG, the Mac App Store, and Humble. (Please be aware that we’re seeing intermittent crashes on some Macs with AMD graphics cards. We’ll continue to track this issue down and get it fixed ASAP.)

Physical Goods: We appreciate your patience as we finalize all of the physical rewards, box them, and get them shipped to you. Physical goods always seem to take longer to wrap up, and since we’re actually including a final version of both the PC and Mac on a disc, we had to wait until we had a final version of the game to press. We’ve made lots of progress, but unfortunately we won’t be able to get them to you for the holidays. We’re hoping for an early 2017 fulfillment. Here’s a photo of a few of the items that have come in so far.

   

   

Vive & Touch: Full Vive support is underway! That means that hand control support for the Vive, Touch control for the Rift, and Move controls for PSVR are in the works. It should be fun to be able to switch those huge levers with your hands.

PS4/PSVR: We’ve announced that we’re working on Obduction for the PS4/PSVR, and we were at PSX a couple of weeks ago to prove it. We showed a demo running on the PS4! (FYI – the PS4 version is a new addition to our platform and is not part of the Kickstarter campaign.)

And just barely in time for the Holidays, we’ve made an “accolades” trailer that has a few snippets of some of the wonderful reviews that Obduction has received. This trailer was designed to have some energy to it. We hope you like it! Please share it with anyone who might be interested in Obduction!

And as always, thanks for your continued patience and support!

YAU! (Yet Another Update)

Wow! We’re getting all kinds of love from people experiencing Obduction in VR on the Rift. So glad you’re enjoying it! Those accolades really boost our morale! Thanks for the support.

We’ve got a few more items…

First – Oculus Store codes: All of the stores (Oculus, Steam, GoG, Humble) have been updated with the latest version of Obduction which adds support for the Oculus Rift. Yay! That means that Obduction at ALL stores is now playable in VR. We provided the Oculus Store codes as an early-release treat – a nice bonus for Backers. Now that the VR enabled version is everywhere, the codes are no longer necessary, and they will be expiring on Friday, Nov 4th.

Second – Smooth Turning in VR: We made the choice to only include “snap” turning when we launched Obduction for VR, because we wanted to err on the “comfortable” side. We always planned to listen for feedback from VR players. Now that we’ve heard you loud and clear, we’re happy to announce that we have a hot-fix going through final testing now that will allow smooth turns.

Third – Help Spread the Word: We have continued to update Obduction with new features, better performance, bug fixes, etc. We’ve managed to get a whole lot of glowing reviews, but we could use your help getting the word out. If you are enjoying the Obduction journey and excited about the VR release (or the upcoming Mac release) please Tweet, Facebook, Instagram, Snapchat, etc with #obduction and share your excitement! Thanks!

Fourth – The Mac Version: Just a reminder that the Mac version continues to be a PRE-RELEASE version with known issues. We are totally committed to providing a beautiful Mac experience, and we are working on an update that will improve a few things… but a final release version is dependent on a Metal API update from Apple.

Fifth – Physical Rewards: We’re getting physical rewards proofed, printed, and pressed, BUT everything hinges on a final version of game itself that will be on the DVD. Fulfillment of physical rewards looks like a December timeframe.

Obduction VR Launch on Oculus Rift

 


“It’s been Cyan’s tradition to make the most immersive worlds possible by pushing the boundaries of advanced graphics technology. We’re grateful for the incredibly robust development tools of Oculus, NVIDIA, Apple, Epic and other partners that have enabled us to create Obduction.”


Spokane, WA (PRWEB) October 31, 2016

Cyan, Inc., the legendary indie studio that established the adventure exploration genre with the beloved and best-selling games Myst and Riven, today released the VR version of its critically-acclaimed sci-fi thriller, Obduction, on Oculus Rift. Reviews have raved that Obduction’s jaw-dropping vistas, breathtaking sounds and masterfully integrated puzzles will blow your mind in virtual reality, calling it the most rewarding experience of 2016.

“We’re so excited to ship Obduction VR this Halloween as we celebrate the 19th anniversary of our blockbuster Riven,” said Rand Miller, CEO of Cyan. “It’s been Cyan’s tradition to make the most immersive worlds possible by pushing the boundaries of advanced graphics technology. We’re grateful for the incredibly robust development tools of Oculus, NVIDIA, Apple, Epic and other partners that have enabled us to create Obduction.”

Obduction players can now immerse themselves in VR on Oculus Rift, or on a traditional monitor. Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.

This updated Obduction version is available for PC and Rift on the Oculus StoreSteamGOG, and Humble Store, for the introductory price of $29.99 (and coming soon to Mac). NVIDIA will be giving away $50,000 of Obduction codes on November 2. For a chance to win, register here.

 


About Obduction:
Obduction is a sci-fi adventure puzzler from Cyan, Inc., legendary creators of the award-winning titles Myst and Riven. Kickstarter-backed by 23,000 devoted fans and lovingly built by Cyan’s small, innovative team using Unreal Engine 4, Obduction is now available for PC and Rift on the Oculus Store, Steam, GOG, and Humble Store for the introductory price of $29.99 (and coming soon to Mac). For more information, visit www.obduction.com.

Media Contact
Martine Paris, Director of PR, Cyan, Inc., martine@cyan.com
Press Assets – www.obduction.com/press
Reviews & Accolades – www.obduction.com/news
Obduction Trailer – https://youtu.be/2wCPOTK587o
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