“Obduction was Cyan’s first game in VR, but it won’t be its last…” – Tom’s Hardware
“Obduction was Cyan’s first game in VR, but it won’t be its last…” – Tom’s Hardware
We’ve got a few more items…
First – Oculus Store codes: All of the stores (Oculus, Steam, GoG, Humble) have been updated with the latest version of Obduction which adds support for the Oculus Rift. Yay! That means that Obduction at ALL stores is now playable in VR. We provided the Oculus Store codes as an early-release treat – a nice bonus for Backers. Now that the VR enabled version is everywhere, the codes are no longer necessary, and they will be expiring on Friday, Nov 4th.
Second – Smooth Turning in VR: We made the choice to only include “snap” turning when we launched Obduction for VR, because we wanted to err on the “comfortable” side. We always planned to listen for feedback from VR players. Now that we’ve heard you loud and clear, we’re happy to announce that we have a hot-fix going through final testing now that will allow smooth turns.
Third – Help Spread the Word: We have continued to update Obduction with new features, better performance, bug fixes, etc. We’ve managed to get a whole lot of glowing reviews, but we could use your help getting the word out. If you are enjoying the Obduction journey and excited about the VR release (or the upcoming Mac release) please Tweet, Facebook, Instagram, Snapchat, etc with #obduction and share your excitement! Thanks!
Fourth – The Mac Version: Just a reminder that the Mac version continues to be a PRE-RELEASE version with known issues. We are totally committed to providing a beautiful Mac experience, and we are working on an update that will improve a few things… but a final release version is dependent on a Metal API update from Apple.
Fifth – Physical Rewards: We’re getting physical rewards proofed, printed, and pressed, BUT everything hinges on a final version of game itself that will be on the DVD. Fulfillment of physical rewards looks like a December timeframe.
“It’s been Cyan’s tradition to make the most immersive worlds possible by pushing the boundaries of advanced graphics technology. We’re grateful for the incredibly robust development tools of Oculus, NVIDIA, Apple, Epic and other partners that have enabled us to create Obduction.”
Cyan, Inc., the legendary indie studio that established the adventure exploration genre with the beloved and best-selling games Myst and Riven, today released the VR version of its critically-acclaimed sci-fi thriller, Obduction, on Oculus Rift. Reviews have raved that Obduction’s jaw-dropping vistas, breathtaking sounds and masterfully integrated puzzles will blow your mind in virtual reality, calling it the most rewarding experience of 2016.
“We’re so excited to ship Obduction VR this Halloween as we celebrate the 19th anniversary of our blockbuster Riven,” said Rand Miller, CEO of Cyan. “It’s been Cyan’s tradition to make the most immersive worlds possible by pushing the boundaries of advanced graphics technology. We’re grateful for the incredibly robust development tools of Oculus, NVIDIA, Apple, Epic and other partners that have enabled us to create Obduction.”
Obduction players can now immerse themselves in VR on Oculus Rift, or on a traditional monitor. Also being added is NVIDIA HDR support and NVIDIA Ansel, which allows players to capture stunning 3D 360 panoramic screenshots in super resolution, customizable with post-process filters and shareable with friends. Details on how to view the screenshots can be found on the NVIDIA GeForce blog.
NVIDIA Ansel Available Now In Obduction – #Obduction
Obduction is now available for VR on Oculus Rift. We hope you were able to take advantage of your early access from the Oculus Store on Friday, but if not, today’s update on all stores (Oculus, Steam, GoG, Humble) now supports VR on the Oculus Rift! A copy of today’s press release is here.
Here are a few things you should know about Obduction for VR…
And here is even more about our latest update…
For those of you anxiously awaiting the VR version of Obduction, we have some exciting news! The Oculus Rift VR update of Obduction will be widely available on October 31st – the 19th anniversary of Riven’s release!
But wait… there’s more!
We’ll be making Obduction for the Rift available on the Oculus Store for all Backers a few days before the official release date – on Friday, October 28th. If you helped back Obduction you’ll get a notification on the 28th from Humble for an Oculus Store key. (Here is how to redeem the key.)
Obduction will be one of the most extensive VR games available! Obduction in VR is not just a demo or small slice – it’s the entire experience. This updated Obduction will allow you to choose how you want to explore – Rift or monitor. It’s so exciting to be able to offer our newest worlds in such an immersive format! We hope you enjoy the experience.
We continue to make good progress on the Mac version. As Epic and Apple have helped out with our Mac endeavor it has become evident that Obduction works best with the latest versions of everyone’s software. There are numerous enhancements in MacOS Sierra and the latest Unreal Engine 4 update that clean up many bugs and improve performance, and more are coming. With that in mind it looks like a December time frame will allow us to include updates that Obduction will need for a good Mac version.
We also want you to be aware that we’ll be moving our QA focus to MacOS Sierra. What that means is that when the Mac version of Obduction is released it may work for you on previous versions of MacOS, BUT we’ll be limiting our support to Sierra.
We don’t want to minimize the cost involved in keeping your computers updated, but those of you who have been fans of Cyan for many years realize that our ability to provide evocative worlds has always been tied closely to current hardware, and the latest OS. Our very first game The Manhole required a hard drive when Macs mostly had floppy drives. It was updated to require a CD-ROM drive – one of the first games to require one. Myst required a newer Mac with color monitor, a CD-ROM drive, hard drive, and the latest OS to run QuickTime. And then Riven required a more powerful Mac and a newer OS than even Myst did.
With all that said, Rand plays Obduction on a late 2013 MacBook Pro – not exactly brand new, AND not exactly a gaming machine. We’ve done our best (with Apple and Epic’s help) to optimize and make Obduction work on older hardware, and we hope your older system will work as well.
Thanks for your support!
“Cyan’s trust in the intelligence and imagination of its players is a refreshing change of pace.” – Paste
“Obduction is an experience that shouldn’t be missed.” – Adventure Gamers
Wow, what a crazy few weeks it’s been. Sorry (as usual) for the lack of updates, but as we’ve mentioned before, we’re very small, working hard, and wearing lots of hats.
Obduction has launched to rave reviews, and most of you are up and running. The comments we’ve heard from Backers have been almost unanimously positive – thanks for that! We’re especially proud of building Obduction as a large, satisfying experience on a very small budget. (If you haven’t read the reviews you should at obduction.com/news )
Even with our good reviews, we still need your help to get the word out. Having spent the Kickstarter funds to make Obduction as good as we could, we don’t have much left for marketing. That means Obduction sales are dependent on word of mouth until we can afford to advertise. Thanks for your help in spreading the word!
We still have a small number of emails and requests from Backers who are waiting for a download key. We’re churning through the requests as quickly as possible, and we’re very sorry for the delay if you’re still waiting.
We have also been working on several patches and updates. Our second patch went live this week. This is a huge patch, and for almost everyone it provides an improved Obduction experience.
* Mac Kickstarter Backers will see some changes to their pre-release version – mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files which we explain how to do at the end of this update. One more Mac issue is a new anomaly with Intel graphics that might make a lot of textures very dark.
Our main patches are mostly complete, so let’s talk a bit about our schedule for updates.
* Our much-anticipated VR Update, enabling full support for playing Obduction in VR (with an Oculus Rift, initially) continues to improve. Obduction VR amplifies the experience to a new level of immersion. We’re focusing a large portion of our resources now on releasing this as soon as possible. The VR release will also include some other features and fixes. Stay tuned for specific release dates.
* The Mac version is also getting a major focus and improving dramatically. There are still some low level issues that require fixes that are beyond our control, and those are being addressed by Epic and Apple. Because of that, timing is looking like sometime in the fourth quarter.
Bits are definitely faster than atoms, but we’re making lots of progress on the physical rewards. The boxed version of Obduction is trickier than the other items. Obduction’s physical disc will be installable and playable without an internet connection. That means it will not be easily upgradable, so we have to make sure we have final stable versions to burn on the disc. Because of that, timing is looking like the fourth quarter.
As always, thanks for your support!
The Cyan Obduction Team
Mac Users – to remove old shader caches…
* Go to the Finder (usually the first thing in your dock)
* Hold down shift + command + g (to open “Go to the folder:” option)
* Type (or copy and paste) this… ~/Library/Application Support/Epic/Obduction/Saved ￼
* Click Go or push return
* Delete two files… ByteCodeCache.ushadercode and DrawCache.ushadercache
(If you don’t see those files, then you may have done something wrong, or you don’t have Obduction installed.)