“Obduction was Cyan’s first game in VR, but it won’t be its last…” – Tom’s Hardware
We’ve got a few more items…
First – Oculus Store codes: All of the stores (Oculus, Steam, GoG, Humble) have been updated with the latest version of Obduction which adds support for the Oculus Rift. Yay! That means that Obduction at ALL stores is now playable in VR. We provided the Oculus Store codes as an early-release treat – a nice bonus for Backers. Now that the VR enabled version is everywhere, the codes are no longer necessary, and they will be expiring on Friday, Nov 4th.
Second – Smooth Turning in VR: We made the choice to only include “snap” turning when we launched Obduction for VR, because we wanted to err on the “comfortable” side. We always planned to listen for feedback from VR players. Now that we’ve heard you loud and clear, we’re happy to announce that we have a hot-fix going through final testing now that will allow smooth turns.
Third – Help Spread the Word: We have continued to update Obduction with new features, better performance, bug fixes, etc. We’ve managed to get a whole lot of glowing reviews, but we could use your help getting the word out. If you are enjoying the Obduction journey and excited about the VR release (or the upcoming Mac release) please Tweet, Facebook, Instagram, Snapchat, etc with #obduction and share your excitement! Thanks!
Fourth – The Mac Version: Just a reminder that the Mac version continues to be a PRE-RELEASE version with known issues. We are totally committed to providing a beautiful Mac experience, and we are working on an update that will improve a few things… but a final release version is dependent on a Metal API update from Apple.
Fifth – Physical Rewards: We’re getting physical rewards proofed, printed, and pressed, BUT everything hinges on a final version of game itself that will be on the DVD. Fulfillment of physical rewards looks like a December timeframe.