March 2017

Mac Version of Obduction Now Available!

All the stars have aligned, and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’s well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics.

The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish.

Buy Now! The Mac version is available for download at…

Here are a few things Mac users should know…

Obduction requires Apple’s Metal framework. You can check to see if your Mac supports Metal by doing the following…

  1. Choose “About This Mac” from the Apple Menu  (upper left)
  2. Click on “System Report”
  3. Select “Graphics/Displays” on the left
  4. Look for the “Metal:” heading, and see if your Mac is listed as “supported”

You can also check a list of Macs that support Metal by clicking here.

Here are the full system requirements…

Recommended…

  • OS Version – Sierra 10.12.4*
  • Processor – Quad Core Intel
  • Memory – 16GB+ RAM
  • Graphics – nVidia GT 600M, 700M family / AMD R9 M family or better
  • Disk Space: 20 GB
  • Additional Notes: VR not available on Mac

Minimum…

  • OS Version – OX 10.12.4*
  • Processor – Intel CPU capable of 4 or more threads
  • Memory – 8GB+ Ram
  • Graphics – Intel HD Graphics 4000, Iris 5000 & 6000 family w/1 GB VRAM or better (most Macs after 2011)
  • Disk Space: 20 GB
  • Additional Notes: VR not available on Mac

*MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes.

If you have any issues with the Mac version please check our Support Page.

Obduction Vive and Touch Now Available!

“We were blown away by the number of fans who queued up at PAX East and SXSW to be among the first to go hands on with Obduction VR hand controls. Reactions ranged from praise to amazement, and it was genuinely touching to talk with generations of families that grew up on Myst and were now excited about Obduction,” said Rand Miller, CEO, Cyan.

“I’m so lucky to still be making worlds in this incredible time of rapidly advancing technology that enables us to create places with such deep immersion. After 30 years of making worlds, stepping into our creations with the Vive and Rift feels like a magical milestone – very exciting times for a company that is motivated by providing grand adventures that become people’s worlds.”

Here’s what fans had to say about their experience previewing Obduction Touch at SXSW:

(Link: youtu.be/NSuEZrYurqg )

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