Obduction for VR (and more) Update

  
  

Obduction is now available for VR on Oculus Rift. We hope you were able to take advantage of your early access from the Oculus Store on Friday, but if not, today’s update on all stores (Oculus, Steam, GoG, Humble) now supports VR on the Oculus Rift! A copy of today’s press release is here.

Here are a few things you should know about Obduction for VR…

  • Obduction is easily explorable with the Oculus Remote – it works very naturally, and if you haven’t tried it you really should! Of course you can also play with a wide range of gamepads.
  • The default method for exploration in VR is “Blink” mode, and it’s reminiscent of the original Myst. This method of navigation (like teleporting) is widely used in VR for the most comfortable experience.
  • For “hard core” VR players who can handle a more intense experience, we’ve also included “Free” navigation mode that is similar to standard FPS controls. It’s accessible in the Controls menu.
  • You can play Obduction in VR either seated or standing. Feel free to try both to see which one suits you.
  • We have optimized Obduction while trying not to compromise its sweeping vistas and meticulous detail. This high level of immersive integrity may require a bit more performance than other VR titles.

And here is even more about our latest update…

  • We’ve added NVIDIA Ansel support which lets you take panoramic, high-resolution, and even 3D spherical images that are viewable with almost any VR hardware.
  • Obduction is now playable in gorgeous HDR with newer NVIDIA graphics cards and an HDR display.
  • If you have certain Razer Chroma-enabled devices then you’re in for a treat. The colors will match some of the locations and events that you experience while exploring.
  • Oh, and we’ve made a plethora of art, UI, and tech fixes!

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